![Support request - Eevee transparent shadow noise (cast through alpha hashed) - Lighting and Rendering - Blender Artists Community Support request - Eevee transparent shadow noise (cast through alpha hashed) - Lighting and Rendering - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/e/d/2/ed2f1bb50331c04fee6cca94aa1da407042e9be6.jpeg)
Support request - Eevee transparent shadow noise (cast through alpha hashed) - Lighting and Rendering - Blender Artists Community
![transparency - Cannot find material option for Alpha blend mode (Opaque, Alpha hashed , alpha clipped etc) - Blender Stack Exchange transparency - Cannot find material option for Alpha blend mode (Opaque, Alpha hashed , alpha clipped etc) - Blender Stack Exchange](https://i.stack.imgur.com/zjCXY.png)
transparency - Cannot find material option for Alpha blend mode (Opaque, Alpha hashed , alpha clipped etc) - Blender Stack Exchange
![HELP] Light wont pass through alpha BSDF texture even though the blend mode and shadow mode are alpha hashed. Does anybody have a solution? : r/blender HELP] Light wont pass through alpha BSDF texture even though the blend mode and shadow mode are alpha hashed. Does anybody have a solution? : r/blender](https://i.redd.it/8825k56pb9u71.jpg)
HELP] Light wont pass through alpha BSDF texture even though the blend mode and shadow mode are alpha hashed. Does anybody have a solution? : r/blender
![How would I go about writing a shader that does hashed (aka "alpha test") transparency similar to UE4 and Blender 2.80? - Godot Engine - Q&A How would I go about writing a shader that does hashed (aka "alpha test") transparency similar to UE4 and Blender 2.80? - Godot Engine - Q&A](https://digitalrune.github.io/DigitalRune-Documentation/media/Screen-Door-Transparency.gif)